Ant colony simulation · made in Godot

A colony that
runs itself.

Thousands of ants forage, lay trails, and build something you didn't plan. Tune every dial, watch it unfold, and trade your best colonies with everyone else. Free to download, no strings, just ants.

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Emergence is the point

No central plan, no scripted moments. Each ant follows a few simple local rules; the trails, foraging routes, and the colony's overall strategy emerge on their own. That emergent behavior is the whole sim.

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Every dial is yours

Spawn rate, trail decay, sense radius, speed, food density, all live, all in the in-game dock. Break it, fix it, find your sweet spot.

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A colony in one file

Your whole setup fits in a tiny text file. Export yours, import a friend's, and run their exact colony in seconds.

Shaped by the people who play it

Feature ideas, bug reports, and the exact settings behind the best colonies all live in the forum. Tell me what to fix next. It's a short list and I read all of it.

# 4nt colony config
colony.start_population = 40
colony.spawn_rate = 1.8
pheromone.decay = 0.02
ant.speed = 1.4
food.density = 0.9

↑ A shared config file. Export yours, swap it, import a friend's.

Free. And staying that way.

No paywalls, no premium tier, no "unlock the rest of the ants." It's a solo passion project. If 4nt earned a spot on your machine, a one-time tip keeps the updates coming.

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